Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -32,11 +32,15 @@ tracks/0/keys = {
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"values": [ Vector2( 1.417, -160.142 ), Vector2( 0, 0 ) ]
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}
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[node name="bridge" type="Sprite"]
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[node name="bridge" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r2_bridge"
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is_interactive = false
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player_orients_on_arrival = false
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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[node name="bridge_lines" type="Line2D" parent="."]
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position = Vector2( -2.36194, -105.8 )
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@@ -46,7 +50,5 @@ points = PoolVector2Array( 496.624, 640.806, 823.362, 644.635, 856.546, 776.097,
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anims/bridge_close = SubResource( 1 )
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anims/bridge_open = SubResource( 2 )
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[node name="area" type="Area2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="area"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 493.501, 532.894, 463.501, 670.894, 861.501, 670.894, 823.501, 530.894 )
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