Deleted ESCHotspot (use ESCItem instead)

Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
This commit is contained in:
Julian Murgia
2021-01-12 23:05:23 +01:00
parent 933122f085
commit ff56816205
73 changed files with 1211 additions and 1652 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 28.6442, 23.5021 )
@@ -38,10 +38,16 @@ tracks/0/keys = {
[node name="button" type="Area2D"]
position = Vector2( 346.18, 151.013 )
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
global_id = "button"
esc_script = "res://game/rooms/room3/esc/button.esc"
tooltip_name = "Button"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 346.18, 151.013 )
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )