Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
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[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[ext_resource path="res://game/rooms/room4/assets/background.png" type="Texture" id=7]
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[ext_resource path="res://game/rooms/room4/assets/depth_reduced.png" type="Texture" id=8]
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@@ -19,7 +20,6 @@ global_id = "room4"
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esc_script = "res://game/rooms/room4/esc/room4.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1666, 574 ) ]
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editor_debug_mode = 1
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[node name="background" type="TextureRect" parent="."]
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margin_right = 1666.0
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@@ -49,6 +49,12 @@ points = PoolVector2Array( 2252.91, 610.733, 2251.32, 332.938, 2384.66, 386.909,
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visible = false
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points = PoolVector2Array( 6.10242, 307.886, 2.0979, 129.017, 84.858, 129.017, 84.858, 311.89, 4.76758, 307.886 )
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[node name="room_label" type="Label" parent="background"]
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margin_right = 40.0
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margin_bottom = 14.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 4"
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scales = ExtResource( 8 )
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@@ -64,16 +70,15 @@ __meta__ = {
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}
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 1506.21, 410.473 )
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position = Vector2( 82.9282, 347.615 )
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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script = ExtResource( 5 )
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global_id = "l_exit"
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is_exit = true
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esc_script = "res://game/rooms/room4/esc/left_exit.esc"
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tooltip_name = "Exit"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 83.6298, 279.703 )
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@@ -86,11 +91,10 @@ polygon = PoolVector2Array( 29.1046, 292.156, 31.0151, 76.8949, 147.177, 74.4792
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position = Vector2( 83.6298, 279.703 )
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[node name="r_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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script = ExtResource( 5 )
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global_id = "r_exit"
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is_exit = true
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esc_script = "res://game/rooms/room4/esc/right_exit.esc"
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tooltip_name = "Exit"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1611.46, 301.017 )
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