19 Commits

Author SHA1 Message Date
8d0fb7d395 A cocinar! fixes #127 #128 2025-09-11 01:59:03 +02:00
54653e13f1 mikel, libro recetas 2025-09-11 00:34:16 +02:00
0993fdb8d6 re-fixes #117 2025-09-05 18:49:33 +02:00
33e4c4c8f7 fix(save): post-intro, requires demo fork 2025-03-30 03:33:17 +02:00
82dd13b017 fix(escoria4): show menu 2025-03-11 15:39:50 +01:00
0fb120466b feat(escoria4): upgraded project to Godot 4.4 2025-03-11 12:29:32 +01:00
f34f96e87f feat(godot4): project automatic upgrade from godot 3 to 4 2025-01-19 01:05:35 +01:00
5c7d3e7f3f fix: created turno_cocina_peso_usado, fixes #58 2024-08-23 16:19:13 +02:00
4a27efa9a8 fix(save): outdated save files deleted 2024-08-22 18:59:30 +02:00
5125428b1f fix: merge duplicated custom_data in patata items 2024-03-21 22:39:48 +01:00
a123b5446f simplemouse to rtmi-ui 2024-03-17 21:21:58 +01:00
559cb294f2 fix: fixed save games 2024-03-17 17:40:24 +01:00
eed5e64a53 feat: save game system is working! 2024-03-03 19:32:30 +01:00
438270455f fix: intro dialog typo 2024-02-12 22:53:10 +01:00
Julian Murgia
2384127ca4 Fix: use Escoria plugin version from plugin.cfg in savegames (#489) 2022-02-15 18:21:19 +01:00
Julian Murgia
b031d69cd9 Save and load game fixes (and some other small fixes) (#466) 2021-11-29 14:21:29 +01:00
Dennis Ploeger
7963f03087 feat: Keep current animations resource (#459)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-23 22:19:24 +01:00
Julian Murgia
c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Julian Murgia
fc3ea147a7 Implement save overwrite confirmation (#368)
* Implement save overwrite confirmation + fixed pause game not pausing game execution.

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-13 09:28:38 +02:00