Fixesgodot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
Fixes#300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes#302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com>