Commit Graph

20 Commits

Author SHA1 Message Date
21cb204d9a feat(escoria4): port peso 2025-02-07 00:05:08 +01:00
757792a76b feat(escoria4): port jarra, jarra_volcada, pan, patata, puerta_delante and puerta_detras 2025-02-05 23:54:31 +01:00
d624bda258 feat(escoria4): ported fregadero der and izq 2025-01-29 23:31:58 +01:00
a03bed73d7 feat(escoria4): ported cuchillos, debajo_sofa and economica 2025-01-29 00:07:18 +01:00
9a124830c5 feat(escoria4): port cocina and cocina_gas 2025-01-27 23:53:41 +01:00
54c6ff85c8 Port: action default ESC and translation 2025-01-22 23:30:40 +01:00
9fd73fe5e3 velocidad del texto 2024-11-14 23:41:58 +01:00
068c4c982c feat: take sticker if Eneko is away 2024-10-25 23:24:07 +02:00
f73091268c feat: ya se puede tocar el cuerno 2024-03-22 22:47:31 +01:00
48e4f693d7 feat: deleted game folder 2024-03-17 18:42:58 +01:00
b6761cc828 fix:texts 2023-11-11 00:13:09 +01:00
9c0af41ddd feat: turno_cocina_madera 2023-10-25 00:10:04 +02:00
bc0894573f feat: more intro dialog! 2023-10-23 00:13:15 +02:00
fd3a648161 fix(dialogs): use default text for dialog options if text is untranslated 2023-10-20 21:34:34 +02:00
876a19b932 feat: intro dialog 2023-10-18 00:06:57 +02:00
275458a8a4 feat: say_last_dialog_option command 2023-10-13 02:41:43 +02:00
d1fc5995d4 feat: Oier does not speak to Eneko at startup, now the game has no story and is very boring
fix: remember picked items to avoid appering in scene again
fix: counting potatoes
2023-10-06 00:08:33 +02:00
157f20b0e8 feat: now oier talks to eneko on init, making the developing experience more frustating!
bugfix: initial location in cocina and cocina_delante
2023-10-03 23:55:51 +02:00
a776252bb7 sequences, random & global variables 2023-09-26 02:18:24 +02:00
2d32f4b312 Localization (#15)
## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`

## Changes (gymkhana)
-  Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.

## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`

## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.

Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>
2023-09-26 00:13:55 +02:00