Balloonpopper
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eeea2d0e5a
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refactor: remove deprecated debug command
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2022-04-21 09:54:02 +02:00 |
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balloonpopper
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aa6a4c4d50
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feat: Added ability to print globals as part of debug messages (#561)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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2022-04-05 08:01:40 +02:00 |
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balloonpopper
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21ebb017e6
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fix: Updated camera x limit to 1280 to match the background graphics (#535)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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2022-03-09 11:57:19 +01:00 |
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Balloonpopper
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3fd481df32
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Fix room3 logic issues
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2022-03-03 19:08:11 +01:00 |
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balloonpopper
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09ab75a913
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feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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2022-02-15 18:21:42 +01:00 |
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Julian Murgia
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9dbcf2b58b
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Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
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2021-10-26 16:36:02 +02:00 |
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Dennis Ploeger
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94d86d24d5
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fix: Huge cleanup (#420)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
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2021-10-25 08:59:07 +02:00 |
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Dennis Ploeger
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60ea4d851b
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Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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2021-09-23 08:32:08 +02:00 |
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Julian Murgia
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61726bca81
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:setup action is not managed only once anymore (#358)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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2021-08-08 23:23:11 +02:00 |
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Julian Murgia
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cbb64df969
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Removed hardcoded global_id "player" (#359)
* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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2021-08-08 12:10:46 +02:00 |
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Julian Murgia
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43dc217359
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Add ESCLocation node (#323)
Fixes #306
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2021-07-15 09:42:22 +02:00 |
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Julian Murgia
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7de969d75e
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Renamed all room folders to use 2 digits.
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2021-07-06 10:25:09 +02:00 |
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