Commit Graph

15 Commits

Author SHA1 Message Date
Dennis Ploeger
012d978d66 fix: Optimized ESC command docs (#450)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-11-21 21:10:56 +01:00
Julian Murgia
c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
94d86d24d5 fix: Huge cleanup (#420)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-25 08:59:07 +02:00
Julian Murgia
41902b5791 Adds "name" parameter to ESC spawn command (#410)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:11 +02:00
Julian Murgia
b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00
Julian Murgia
7de969d75e Renamed all room folders to use 2 digits. 2021-07-06 10:25:09 +02:00
Julian Murgia
e6f4af74a8 Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
2021-01-28 17:12:10 +01:00
Julian Murgia
14e85edba7 Fixed double click cause actions being executed twice on "arrived" signal.
Known bug: NPC movement broken ("arrived" not emitted?)
2021-01-28 08:49:44 +01:00
Julian Murgia
183439337a Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
2021-01-27 17:02:13 +01:00
Julian Murgia
9fd1d6738d Added new room demonstrating a puzzle scene superposed on top of the room.
Need ESC commands to hide escoria.main.current_room and escoria.main.game.ui.*
2021-01-22 14:03:31 +01:00
Julian Murgia
6890d927f5 Continued camera effects adding (zoom, shift)
Added trigger behaviour to ESCItem and removed ESCTriggerZone.
2021-01-18 23:34:58 +01:00
Julian Murgia
933122f085 Deleted non-CC0 assets
Managed room7 camera pushes
2021-01-09 18:41:35 +01:00
Julian Murgia
ff89dc1677 Add NPC and items walking. 2020-12-28 08:39:57 +01:00
Julian Murgia
af8a9ea086 Added a new character and modified the way :setup and :ready events are run. 2020-12-26 23:00:10 +01:00
Julian Murgia
f26d96f115 Initial commit of Escoria-Reloaded. Still a lot of missing stuff. 2020-12-17 16:31:12 +01:00