Julian Murgia
00de7fcc4d
Removed hardcoded "camera" name reference and manual tween node camera ( #411 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:27 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a
feat: This enables user-defined transition and uses a tween to animate the transitions ( #405 )
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* feat: This enables user-defined transition and uses a tween to animate the transitions
fixes #344
* docs: Automatic update of API docs
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-28 11:30:40 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Julian Murgia
cbb64df969
Removed hardcoded global_id "player" ( #359 )
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* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:46 +02:00
Dennis Ploeger
56bf96da8c
Checked all FIXMEs and TODOs ( #353 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-02 21:23:57 +02:00
Julian Murgia
2c8107964c
Fix tooltip_node wrong references ( #332 )
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* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes #302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 07:53:44 +02:00
Julian Murgia
bd4c33cf77
Implement save and loading games ( #8 )
2021-07-02 23:08:43 +02:00
Dennis Ploeger
d5a0022b7b
Optimization Part 2 ( #6 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-20 18:19:42 +02:00
Dennis Ploeger
4e09f522ff
Documentation and Optimization Part 1 ( #2 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-16 10:12:51 +02:00
Dennis Ploeger
746a724f5a
ESC compiler rewrite
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Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers.
Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-04 16:12:42 +02:00
Julian Murgia
40dd4a6718
Added bg_sound manager and according ESC command.
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Started transitions scene.
2021-04-01 08:15:28 +02:00
Julian Murgia
6aa466d6d2
Finished ESC camera commands reimplementation.
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Some cleaning done, and all logging commands put in escoria.logger script.
2021-02-09 08:56:30 +01:00
Julian Murgia
bd3ef71c80
Added hover stack to manage overlapping Area2Ds
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Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
2021-02-03 18:19:40 +01:00
Julian Murgia
6890d927f5
Continued camera effects adding (zoom, shift)
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Added trigger behaviour to ESCItem and removed ESCTriggerZone.
2021-01-18 23:34:58 +01:00
Julian Murgia
ff56816205
Deleted ESCHotspot (use ESCItem instead)
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Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00
Julian Murgia
933122f085
Deleted non-CC0 assets
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Managed room7 camera pushes
2021-01-09 18:41:35 +01:00
Julian Murgia
af8a9ea086
Added a new character and modified the way :setup and :ready events are run.
2020-12-26 23:00:10 +01:00
Julian Murgia
f26d96f115
Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
2020-12-17 16:31:12 +01:00