Commit Graph

21 Commits

Author SHA1 Message Date
Julian Murgia
c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Julian Murgia
89da6924a3 Clean after change room: game scene is cleanly removed from prev room (#416) 2021-10-19 15:48:26 +02:00
Julian Murgia
00de7fcc4d Removed hardcoded "camera" name reference and manual tween node camera (#411)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:27 +02:00
Julian Murgia
ae34094196 Enhancement: load game scene once to allow run scene directly (#406)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
Dennis Ploeger
c8958e7454 Issue 377 (#383)
* feat: Implements speech fixes #377

* docs: Automatic update of API docs

* chore: Updated speech translation.

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-06 08:52:16 +02:00
Julian Murgia
cbb64df969 Removed hardcoded global_id "player" (#359)
* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:46 +02:00
Dennis Ploeger
56bf96da8c Checked all FIXMEs and TODOs (#353)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-02 21:23:57 +02:00
Julian Murgia
2c8107964c Fix tooltip_node wrong references (#332)
* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes #302

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-07-29 07:53:44 +02:00
Julian Murgia
bd4c33cf77 Implement save and loading games (#8) 2021-07-02 23:08:43 +02:00
Dennis Ploeger
d5a0022b7b Optimization Part 2 (#6)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-20 18:19:42 +02:00
Dennis Ploeger
4e09f522ff Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-16 10:12:51 +02:00
Dennis Ploeger
746a724f5a ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-04 16:12:42 +02:00
Julian Murgia
40dd4a6718 Added bg_sound manager and according ESC command.
Started transitions scene.
2021-04-01 08:15:28 +02:00
Julian Murgia
6aa466d6d2 Finished ESC camera commands reimplementation.
Some cleaning done, and all logging commands put in escoria.logger script.
2021-02-09 08:56:30 +01:00
Julian Murgia
bd3ef71c80 Added hover stack to manage overlapping Area2Ds
Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
2021-02-03 18:19:40 +01:00
Julian Murgia
6890d927f5 Continued camera effects adding (zoom, shift)
Added trigger behaviour to ESCItem and removed ESCTriggerZone.
2021-01-18 23:34:58 +01:00
Julian Murgia
ff56816205 Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00
Julian Murgia
933122f085 Deleted non-CC0 assets
Managed room7 camera pushes
2021-01-09 18:41:35 +01:00
Julian Murgia
af8a9ea086 Added a new character and modified the way :setup and :ready events are run. 2020-12-26 23:00:10 +01:00
Julian Murgia
f26d96f115 Initial commit of Escoria-Reloaded. Still a lot of missing stuff. 2020-12-17 16:31:12 +01:00