Julian Murgia
14e85edba7
Fixed double click cause actions being executed twice on "arrived" signal.
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Known bug: NPC movement broken ("arrived" not emitted?)
2021-01-28 08:49:44 +01:00
Julian Murgia
2552e444ed
Moved last movement-related vars into Movable.gd
2021-01-27 17:15:46 +01:00
Julian Murgia
183439337a
Added check on "arrived" event in Movable so that the right context continues, not others.
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To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
2021-01-27 17:02:13 +01:00
Julian Murgia
41e289cce9
Fixed warning on ESCItem because of tool mode.
2021-01-27 16:52:59 +01:00
Julian Murgia
9fd1d6738d
Added new room demonstrating a puzzle scene superposed on top of the room.
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Need ESC commands to hide escoria.main.current_room and escoria.main.game.ui.*
2021-01-22 14:03:31 +01:00
Julian Murgia
6890d927f5
Continued camera effects adding (zoom, shift)
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Added trigger behaviour to ESCItem and removed ESCTriggerZone.
2021-01-18 23:34:58 +01:00
Julian Murgia
ff56816205
Deleted ESCHotspot (use ESCItem instead)
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Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00
Julian Murgia
933122f085
Deleted non-CC0 assets
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Managed room7 camera pushes
2021-01-09 18:41:35 +01:00
Julian Murgia
ff89dc1677
Add NPC and items walking.
2020-12-28 08:39:57 +01:00
Julian Murgia
af8a9ea086
Added a new character and modified the way :setup and :ready events are run.
2020-12-26 23:00:10 +01:00
Julian Murgia
f26d96f115
Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
2020-12-17 16:31:12 +01:00