* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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1.1 KiB
ChangeSceneCommand
Extends: ESCBaseCommand < Node
Description
change_scene path [disable_automatic_transition] [run_events]
Loads a new scene, specified by "path".
The disable_automatic_transition is a boolean (default false) can be set
to true to disable automatic transitions between scenes, to allow you
to control your transitions manually using the transition command.
The run_events variable is a boolean (default true) which you never want
to set manually! It's there only to benefit save games, so they don't
conflict with the scene's events.
@ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array) -> bool
Validate wether the given arguments match the command descriptor
run
func run(command_params: Array) -> var
Run the command