227 lines
7.5 KiB
Plaintext
227 lines
7.5 KiB
Plaintext
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/items/inventory/r5_empty_sheet.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/items/inventory/r5_pen.tscn" type="PackedScene" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[ext_resource path="res://game/items/inventory/r5_wrench.tscn" type="PackedScene" id=8]
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[ext_resource path="res://game/rooms/room05/water_droplet.png" type="Texture" id=9]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=11]
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[ext_resource path="res://game/rooms/room05/room5background.png" type="Texture" id=13]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=15]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 12, 706, 15, 646, 93, 610, 96, 642, 15, 802, 129.634, 615.792, 1155, 615 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8 ), PoolIntArray( 9, 10, 0, 3, 8, 7 ) ]
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outlines = [ PoolVector2Array( 12, 706, 15, 646, 93, 610, 96, 642, 129.634, 615.792, 1155, 615, 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 15, 802 ) ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 36, 33.5 )
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[sub_resource type="Animation" id=3]
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resource_name = "start_water"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Particles2D:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "stop_water"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Particles2D:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="ParticlesMaterial" id=5]
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flag_disable_z = true
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gravity = Vector3( 0, 98, 0 )
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initial_velocity = -30.0
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angular_velocity = 61.72
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle = -90.0
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[node name="room5" type="Node2D"]
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room5"
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esc_script = "res://game/rooms/room05/esc/room05.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
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[node name="ESCBackground" type="TextureRect" parent="."]
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margin_right = 1280.0
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margin_bottom = 550.0
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mouse_filter = 2
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texture = ExtResource( 13 )
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script = ExtResource( 15 )
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[node name="room_label" type="Label" parent="ESCBackground"]
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margin_right = 82.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 5"
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[node name="background_for_text" type="Polygon2D" parent="ESCBackground"]
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color = Color( 0.364706, 0.109804, 0.447059, 1 )
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polygon = PoolVector2Array( 128, 4, 555, 4, 555, 315, 128, 315 )
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[node name="room_details1" type="Label" parent="ESCBackground/background_for_text"]
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margin_left = 141.0
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margin_top = 7.0
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margin_right = 427.0
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margin_bottom = 124.0
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custom_fonts/font = ExtResource( 3 )
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text = "This room demonstrates inventory
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objects. Use the wrench to fix the pipe.
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Combine the pen and paper in your
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inventory to create a new object which
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will be used in the next room."
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[node name="room_details2" type="Label" parent="ESCBackground/background_for_text"]
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margin_left = 138.0
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margin_top = 136.0
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margin_right = 580.0
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margin_bottom = 301.0
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custom_fonts/font = ExtResource( 3 )
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text = "One of the settings inside Godot's settings is
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\"Escoria/UI/Items autoregister path\".
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Inventory items need to be ESCItems saved as
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scenes, and these scenes need to be located in this path.
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If you use the command \"inventory_add xyz\", this will
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automatically instantiate the xyz object from this folder
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into your inventory."
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[node name="pen_label" type="Label" parent="."]
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margin_left = 844.0
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margin_top = 470.0
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margin_right = 1212.0
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margin_bottom = 539.0
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custom_fonts/font = ExtResource( 3 )
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text = "Pickup & combine these together in the inventory
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Note: you can combine in both directions
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(i.e. pen with paper, or paper with pen)"
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[node name="pipe_label" type="Label" parent="."]
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margin_left = 142.828
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margin_top = 492.556
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margin_right = 410.828
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margin_bottom = 537.556
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custom_fonts/font = ExtResource( 3 )
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text = "Pickup & use on pipe
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"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 1, -264 )
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_door" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r5_l_exit"
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esc_script = "res://game/rooms/room05/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Left exit"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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position = Vector2( 53, -12 )
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polygon = PoolVector2Array( -52, 432, -53, 121, 53, 79, 55, 365 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
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position = Vector2( 57, 381 )
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script = ExtResource( 11 )
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[node name="r_door" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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position = Vector2( -1, 0 )
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script = ExtResource( 7 )
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global_id = "r5_r_exit"
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esc_script = "res://game/rooms/room05/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Right exit"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1174, 358, 1175, 62, 1280, 109, 1280, 419 )
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1228, 382 )
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script = ExtResource( 11 )
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[node name="pipe" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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position = Vector2( -7, -1 )
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script = ExtResource( 7 )
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global_id = "r5_pipe"
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esc_script = "res://game/rooms/room05/esc/pipe.esc"
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tooltip_name = "pipe"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/pipe"]
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position = Vector2( 618, 243.5 )
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/pipe"]
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anims/start_water = SubResource( 3 )
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anims/stop_water = SubResource( 4 )
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[node name="Particles2D" type="Particles2D" parent="Hotspots/pipe"]
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position = Vector2( 593, 244 )
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emitting = false
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lifetime = 1.5
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process_material = SubResource( 5 )
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texture = ExtResource( 9 )
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[node name="ESCLocation" type="Position2D" parent="Hotspots/pipe"]
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position = Vector2( 625, 393 )
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script = ExtResource( 11 )
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[node name="wrench" parent="Hotspots" instance=ExtResource( 8 )]
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[node name="paper" parent="Hotspots" instance=ExtResource( 2 )]
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[node name="pen" parent="Hotspots" instance=ExtResource( 5 )]
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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script = ExtResource( 11 )
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global_id = "r5_player_start"
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is_start_location = true
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