276 lines
3.9 KiB
Markdown
276 lines
3.9 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
||
|
||
# escoria.gd
|
||
|
||
**Extends:** [Node](../Node)
|
||
|
||
## Description
|
||
|
||
The escoria main script
|
||
|
||
## Enumerations
|
||
|
||
### GAME\_STATE
|
||
|
||
```gdscript
|
||
const GAME_STATE: Dictionary = {"DEFAULT":0,"DIALOG":1,"WAIT":2}
|
||
```
|
||
|
||
Current game state
|
||
* DEFAULT: Common game function
|
||
* DIALOG: Game is playing a dialog
|
||
* WAIT: Game is waiting
|
||
|
||
## Constants Descriptions
|
||
|
||
### ESCORIA\_VERSION
|
||
|
||
```gdscript
|
||
const ESCORIA_VERSION: String = "0.1.0"
|
||
```
|
||
|
||
Escoria version number
|
||
|
||
## Property Descriptions
|
||
|
||
### logger
|
||
|
||
```gdscript
|
||
var logger: ESCLogger
|
||
```
|
||
|
||
Logger used
|
||
|
||
### utils
|
||
|
||
```gdscript
|
||
var utils: ESCUtils
|
||
```
|
||
|
||
Several utilities
|
||
|
||
### inventory\_manager
|
||
|
||
```gdscript
|
||
var inventory_manager: ESCInventoryManager
|
||
```
|
||
|
||
The inventory manager instance
|
||
|
||
### action\_manager
|
||
|
||
```gdscript
|
||
var action_manager: ESCActionManager
|
||
```
|
||
|
||
The action manager instance
|
||
|
||
### esc\_compiler
|
||
|
||
```gdscript
|
||
var esc_compiler: ESCCompiler
|
||
```
|
||
|
||
ESC compiler instance
|
||
|
||
### event\_manager
|
||
|
||
```gdscript
|
||
var event_manager: ESCEventManager
|
||
```
|
||
|
||
ESC Event manager instance
|
||
|
||
### globals\_manager
|
||
|
||
```gdscript
|
||
var globals_manager: ESCGlobalsManager
|
||
```
|
||
|
||
ESC globals registry instance
|
||
|
||
### object\_manager
|
||
|
||
```gdscript
|
||
var object_manager: ESCObjectManager
|
||
```
|
||
|
||
ESC object manager instance
|
||
|
||
### command\_registry
|
||
|
||
```gdscript
|
||
var command_registry: ESCCommandRegistry
|
||
```
|
||
|
||
ESC command registry instance
|
||
|
||
### resource\_cache
|
||
|
||
```gdscript
|
||
var resource_cache: ESCResourceCache
|
||
```
|
||
|
||
Resource cache handler
|
||
|
||
### room\_terrain
|
||
|
||
```gdscript
|
||
var room_terrain
|
||
```
|
||
|
||
Terrain of the current room
|
||
|
||
### dialog\_player
|
||
|
||
```gdscript
|
||
var dialog_player: ESCDialogPlayer
|
||
```
|
||
|
||
Dialog player instantiator. This instance is called directly for dialogs.
|
||
|
||
### inventory
|
||
|
||
```gdscript
|
||
var inventory
|
||
```
|
||
|
||
Inventory scene
|
||
|
||
### settings
|
||
|
||
```gdscript
|
||
var settings: ESCSaveSettings
|
||
```
|
||
|
||
These are settings that the player can affect and save/load later
|
||
|
||
### current\_state
|
||
|
||
```gdscript
|
||
var current_state
|
||
```
|
||
|
||
The current state of the game
|
||
|
||
### game\_size
|
||
|
||
```gdscript
|
||
var game_size
|
||
```
|
||
|
||
The game resolution
|
||
|
||
### main
|
||
|
||
```gdscript
|
||
var main
|
||
```
|
||
|
||
The main scene
|
||
|
||
### inputs\_manager
|
||
|
||
```gdscript
|
||
var inputs_manager: ESCInputsManager
|
||
```
|
||
|
||
The escoria inputs manager
|
||
|
||
### save\_manager
|
||
|
||
```gdscript
|
||
var save_manager: ESCSaveManager
|
||
```
|
||
|
||
Savegames and settings manager
|
||
|
||
### controller
|
||
|
||
```gdscript
|
||
var controller: ESCController
|
||
```
|
||
|
||
The controller in charge of converting an action verb on a game object
|
||
into an actual action
|
||
|
||
### game\_scene
|
||
|
||
```gdscript
|
||
var game_scene: ESCGame
|
||
```
|
||
|
||
The game scene loaded
|
||
|
||
### start\_script
|
||
|
||
```gdscript
|
||
var start_script: ESCScript
|
||
```
|
||
|
||
The compiled start script loaded from ProjectSettings
|
||
escoria/main/game_start_script
|
||
|
||
## Method Descriptions
|
||
|
||
### init
|
||
|
||
```gdscript
|
||
func init()
|
||
```
|
||
|
||
Called by Escoria's main_scene as very very first event EVER.
|
||
Usually you'll want to show some logos animations before spawning the main
|
||
menu in the escoria/main/game_start_script 's :init event
|
||
|
||
### new\_game
|
||
|
||
```gdscript
|
||
func new_game()
|
||
```
|
||
|
||
Called by Main menu "start new game"
|
||
|
||
### do
|
||
|
||
```gdscript
|
||
func do(action: String, params: Array, can_interrupt: bool = false) -> void
|
||
```
|
||
|
||
Run a generic action
|
||
|
||
#### Parameters
|
||
|
||
- action: type of the action to run
|
||
- params: Parameters for the action
|
||
- can_interrupt: if true, this command will interrupt any ongoing event
|
||
before it is finished
|
||
|
||
### set\_game\_paused
|
||
|
||
```gdscript
|
||
func set_game_paused(p_paused: bool)
|
||
```
|
||
|
||
Pauses or unpause the game
|
||
|
||
#### Parameters
|
||
- p_paused: if true, pauses the game. If false, unpauses the game.
|
||
|
||
### run\_event\_from\_script
|
||
|
||
```gdscript
|
||
func run_event_from_script(script: ESCScript, event_name: String)
|
||
```
|
||
|
||
Runs the event "event_name" from the "script" ESC script.
|
||
|
||
#### Parameters
|
||
- script: ESC script containing the event to run. The script must have been
|
||
loaded.
|
||
- event_name: Name of the event to run
|
||
|
||
## Signals
|
||
|
||
- signal request_pause_menu(): Signal sent when pause menu has to be displayed
|