Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
14 lines
227 B
Plaintext
14 lines
227 B
Plaintext
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:setup
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> [eq ESC_LAST_SCENE room9]
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teleport player r10_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room11]
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teleport player r10_r_exit
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# Set player look left
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set_angle player 270
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stop
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