* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
65 lines
1.1 KiB
Markdown
65 lines
1.1 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# transition.gd
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**Extends:** [ColorRect](../ColorRect)
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## Description
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A transition player for scene changes
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## Property Descriptions
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### transition\_name
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```gdscript
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export var transition_name: String = ""
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```
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## Method Descriptions
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### transition\_out
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```gdscript
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func transition_out(p_transition_name: String = "") -> var
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```
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Transition out
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## Parameters
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- p_transition_name: name of the transition to play (if empty string, uses
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the default transition)
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### transition\_in
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```gdscript
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func transition_in(p_transition_name: String = "") -> var
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```
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Transition in
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## Parameters
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- p_transition_name: name of the transition to play (if empty string, uses
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the default transition)
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### has\_transition
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```gdscript
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func has_transition(p_name: String) -> bool
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```
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Returns true whether the transition scene has a transition corresponding
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to name provided.
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## Parameters
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- p_name: The name of the transition to test
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*Returns* true if a transition exists with given name.
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## Signals
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- signal transition_done(): Emitted when the transition was played
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