Files
gymkhana-actions/docs/api/ESCSaveSettings.md
Dennis Ploeger 604cccb56d Fix command docs, automate API doc generation (#327)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-27 16:05:14 +02:00

99 lines
1.3 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ESCSaveSettings
**Extends:** [Resource](../Resource)
## Description
Resource holding game settings.
## Property Descriptions
### escoria\_version
```gdscript
export var escoria_version: String = ""
```
 Version of ESCORIA Framework
### text\_lang
```gdscript
export var text_lang: String = ""
```
 Language of displayed text
### voice\_lang
```gdscript
export var voice_lang: String = ""
```
Language of voice speech
### speech\_enabled
```gdscript
export var speech_enabled: bool = false
```
Whether speech is enabled
### master\_volume
```gdscript
export var master_volume: float = 0
```
 Master volume (mix of music, voice and sfx)
### music\_volume
```gdscript
export var music_volume: float = 0
```
Volume of music only
### sfx\_volume
```gdscript
export var sfx_volume: float = 0
```
 Volume of SFX only
### voice\_volume
```gdscript
export var voice_volume: float = 0
```
Voice volume only
### fullscreen
```gdscript
export var fullscreen: bool = false
```
 True if game has to be fullscreen
### skip\_dialog
```gdscript
export var skip_dialog: bool = true
```
True if skipping dialogs is allowed
### rate\_shown
```gdscript
export var rate_shown: bool = false
```
 FIXME: to be defined (achievements?)