39 lines
926 B
GDScript3
39 lines
926 B
GDScript3
extends AnimatedSprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var current_index = 0
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var current_animation = "idle"
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var num_animations = 3
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var animations = ["donkey", "disco", "pulp"]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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escoria.game_scene.clear_tooltip()
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if(escoria.globals_manager.get_global("turno_cocina_credits_dancers_visible")):
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self.visible = true
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if !escoria.globals_manager.get_global("turno_cocina_credits_dancing"):
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return
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if($Timer.is_stopped()):
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$Timer.start()
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current_animation = animations[current_index]
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if self.animation != current_animation:
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play(current_animation)
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func _on_Timer_timeout():
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current_index += 1
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if current_index == num_animations:
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current_index = 0
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