* feat: This enables user-defined transition and uses a tween to animate the transitions fixes #344 * docs: Automatic update of API docs * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
45 lines
891 B
Markdown
45 lines
891 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# TransitionCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`transition transition_name in|out [delay]`
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Performs a transition in our out manually.
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Parameters:
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- transition_name: Name of the transition shader from one of the transition
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directories
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- in|out: Wether to play the transition in IN- or OUT-mode
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- delay: Delay for the transition to take. Defaults to 1 second
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> var
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```
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Run the command |