Not sure why these files were not included in https://github.com/godot-escoria/escoria-demo-game/pull/494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
33 lines
814 B
GDScript
33 lines
814 B
GDScript
extends Control
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"""
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This script is out of Escoria's scope. It controls the UI reaction to an
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UI event (eg right click) to change the cursor accordingly.
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"""
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var selected_action
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func _ready():
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for but in get_children():
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but.connect("pressed", self, "_on_action_selected", [but.name])
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but.toggle_mode = true
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func _on_action_selected(action: String):
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if escoria.inputs_manager.input_mode != escoria.inputs_manager.INPUT_ALL:
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unselect_actions()
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return
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escoria.action_manager.set_current_action(action)
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for but in get_children():
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but.set_pressed(but.get_name() == action)
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func unselect_actions():
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for but in get_children():
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but.set_pressed(false)
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func set_by_name(action_name: String):
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selected_action = action_name
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for but in get_children():
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but.set_pressed(but.get_name() == action_name)
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