refactor: remove trailing whitespace from all .gd files

Not sure why these files were not included in
https://github.com/godot-escoria/escoria-demo-game/pull/494.

Created this diff by running the following on Linux:

```
find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g"
```
This commit is contained in:
Michael Bolin
2022-03-01 21:37:12 -08:00
committed by Julian Murgia
parent 58476828c6
commit 7bf3e9f276
3 changed files with 4 additions and 8 deletions

View File

@@ -119,11 +119,11 @@ func element_focused(element_id: String) -> void:
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
tooltip.set_target(target_obj.tooltip_name)
# Hovering an ESCItem highlights its default action
if escoria.action_manager.current_action != VERB_USE and target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action)
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
tooltip.set_target2(target_obj.tooltip_name)
@@ -254,11 +254,11 @@ func inventory_item_focused(inventory_item_global_id: String) -> void:
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
tooltip.set_target(target_obj.tooltip_name)
# Hovering an ESCItem highlights its default action
if escoria.action_manager.current_action != VERB_USE and target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action)
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
tooltip.set_target2(target_obj.tooltip_name)
@@ -275,7 +275,6 @@ func inventory_item_unfocused() -> void:
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
tooltip.set_target("")
verbs_menu.unselect_actions()
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
tooltip.set_target2("")

View File

@@ -30,5 +30,3 @@ func set_by_name(action_name: String):
selected_action = action_name
for but in get_children():
but.set_pressed(but.get_name() == action_name)

View File

@@ -140,7 +140,6 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
$mouse_layer/verbs_menu.set_tool_texture(
item.inventory_item.texture_normal
)
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
mousewheel_action(1)