chore: storing version and changelog
This commit is contained in:
@@ -1,3 +1,7 @@
|
||||
## [4.0.0-alpha.120](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.120) (2022-03-07)
|
||||
|
||||
|
||||
|
||||
## [4.0.0-alpha.119](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.119) (2022-03-07)
|
||||
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#
|
||||
# Events are triggered from various sources. Common events include
|
||||
#
|
||||
# * :setup : This event is always the first to be called each time the room is visited.
|
||||
# It allows elements in the room to be prepared *before* the room is displayed to the
|
||||
# * :setup : This event is always the first to be called each time the room is visited.
|
||||
# It allows elements in the room to be prepared *before* the room is displayed to the
|
||||
# player (e.g. starting particle effects).
|
||||
# * :ready : This event is the second to be called each time the room is visited.
|
||||
# It is run immediately after `:setup` finishes execution, if it exists. Otherwise,
|
||||
|
||||
@@ -115,15 +115,15 @@ func element_focused(element_id: String) -> void:
|
||||
# (see element_focused() and inventory_item_focused())
|
||||
ESCActionManager.ACTION_INPUT_STATE.COMPLETED:
|
||||
return
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
tooltip.set_target(target_obj.tooltip_name)
|
||||
|
||||
|
||||
# Hovering an ESCItem highlights its default action
|
||||
if escoria.action_manager.current_action != VERB_USE and target_obj is ESCItem:
|
||||
verbs_menu.set_by_name(target_obj.default_action)
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
tooltip.set_target2(target_obj.tooltip_name)
|
||||
|
||||
@@ -141,7 +141,7 @@ func element_unfocused() -> void:
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
tooltip.set_target("")
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
tooltip.set_target2("")
|
||||
|
||||
@@ -166,12 +166,12 @@ func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
|
||||
# (see element_focused() and inventory_item_focused())
|
||||
ESCActionManager.ACTION_INPUT_STATE.COMPLETED:
|
||||
return
|
||||
|
||||
|
||||
# Just clicked on the item
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
tooltip.set_target(target_obj.tooltip_name)
|
||||
|
||||
|
||||
# Clicked on item and now we're awaiting a target item
|
||||
# This means we clicked the tool and we now need a target
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
@@ -214,12 +214,12 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
|
||||
# (see element_focused() and inventory_item_focused())
|
||||
ESCActionManager.ACTION_INPUT_STATE.COMPLETED:
|
||||
return
|
||||
|
||||
|
||||
# Just clicked on the inventory item: do nothing special
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
return
|
||||
|
||||
|
||||
# Clicked on inventory item and now we're awaiting a target item
|
||||
# This means we clicked the tool and we now need a target
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
@@ -242,7 +242,7 @@ func inventory_item_focused(inventory_item_global_id: String) -> void:
|
||||
var target_obj = escoria.object_manager.get_object(
|
||||
inventory_item_global_id
|
||||
).node
|
||||
|
||||
|
||||
match escoria.action_manager.action_state:
|
||||
# Don't change the tooltip if an action input is completed
|
||||
# (ie verb+item(+target)) because the action is now being executed
|
||||
@@ -250,15 +250,15 @@ func inventory_item_focused(inventory_item_global_id: String) -> void:
|
||||
# (see element_focused() and inventory_item_focused())
|
||||
ESCActionManager.ACTION_INPUT_STATE.COMPLETED:
|
||||
return
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
tooltip.set_target(target_obj.tooltip_name)
|
||||
|
||||
|
||||
# Hovering an ESCItem highlights its default action
|
||||
if escoria.action_manager.current_action != VERB_USE and target_obj is ESCItem:
|
||||
verbs_menu.set_by_name(target_obj.default_action)
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
tooltip.set_target2(target_obj.tooltip_name)
|
||||
|
||||
@@ -270,12 +270,12 @@ func inventory_item_unfocused() -> void:
|
||||
# Don't change the tooltip if an action input is completed
|
||||
# (ie verb+item(+target)) because the action is now being executed
|
||||
return
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_VERB_OR_ITEM, \
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
|
||||
tooltip.set_target("")
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
|
||||
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
|
||||
tooltip.set_target2("")
|
||||
|
||||
@@ -313,7 +313,7 @@ func hide_main_menu():
|
||||
if get_node(main_menu).visible:
|
||||
get_node(main_menu).hide()
|
||||
show_ui()
|
||||
|
||||
|
||||
func show_main_menu():
|
||||
if not get_node(main_menu).visible:
|
||||
hide_ui()
|
||||
|
||||
@@ -30,5 +30,5 @@ func set_by_name(action_name: String):
|
||||
selected_action = action_name
|
||||
for but in get_children():
|
||||
but.set_pressed(but.get_name() == action_name)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
|
||||
$mouse_layer/verbs_menu.set_tool_texture(
|
||||
item.inventory_item.texture_normal
|
||||
)
|
||||
|
||||
|
||||
|
||||
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
|
||||
mousewheel_action(1)
|
||||
|
||||
@@ -17,7 +17,7 @@ func _on_inventory_button_pressed():
|
||||
hide_inventory()
|
||||
else:
|
||||
show_inventory()
|
||||
|
||||
|
||||
|
||||
func show_inventory():
|
||||
$FloatingInventory/InventoryTween.stop_all()
|
||||
|
||||
@@ -29,7 +29,7 @@ func iterate_actions_cursor(direction: int):
|
||||
current_cursor_id = 0
|
||||
elif current_cursor_id < 0:
|
||||
current_cursor_id = cursors.size() - 1
|
||||
|
||||
|
||||
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
|
||||
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
|
||||
if $mouse_position/tool.texture != null:
|
||||
@@ -40,7 +40,7 @@ func set_by_name(name: String) -> void:
|
||||
if cursors[i].name == name:
|
||||
current_cursor_id = i
|
||||
break
|
||||
|
||||
|
||||
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
|
||||
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user