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gymkhana-actions/docs/api/ESCGame.md
Dennis Ploeger 58d880101d Optimized Docs (#7)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-22 23:06:20 +02:00

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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ESCGame
**Extends:** [Node2D](../Node2D)
## Description
A base class for ESC game scenes
An extending class can be used in the project settings and is responsible
for managing very basic game features and controls
## Enumerations
### EDITOR\_GAME\_DEBUG\_DISPLAY
```gdscript
const EDITOR_GAME_DEBUG_DISPLAY: Dictionary = {"MOUSE_TOOLTIP_LIMITS":1,"NONE":0}
```
Editor debug modes
NONE - No debugging
MOUSE_TOOLTIP_LIMITS - Visualize the tooltip limits
## Property Descriptions
### mouse\_tooltip\_margin
```gdscript
export var mouse_tooltip_margin = 50
```
The safe margin around tooltips
### tooltip\_node
```gdscript
var tooltip_node: Object
```
A reference to the node handling tooltips
### editor\_debug\_mode
```gdscript
export var editor_debug_mode = 0
```
Which (if any) debug mode for the editor is used
## Method Descriptions
### left\_click\_on\_bg
```gdscript
func left_click_on_bg(position: Vector2) -> void
```
Called when the player left clicks on the background
(Needs to be overridden, if supported)
#### Parameters
- position: Position clicked
### right\_click\_on\_bg
```gdscript
func right_click_on_bg(position: Vector2) -> void
```
Called when the player right clicks on the background
(Needs to be overridden, if supported)
#### Parameters
- position: Position clicked
### left\_double\_click\_on\_bg
```gdscript
func left_double_click_on_bg(position: Vector2) -> void
```
Called when the player double clicks on the background
(Needs to be overridden, if supported)
#### Parameters
- position: Position clicked
### element\_focused
```gdscript
func element_focused(element_id: String) -> void
```
Called when an element in the scene was focused
(Needs to be overridden, if supported)
#### Parameters
- element_id: Global id of the element focused
### element\_unfocused
```gdscript
func element_unfocused() -> void
```
Called when no element is focused anymore
(Needs to be overridden, if supported)
### left\_click\_on\_item
```gdscript
func left_click_on_item(item_global_id: String, event: InputEvent) -> void
```
Called when an item was left clicked
(Needs to be overridden, if supported)
#### Parameters
- item_global_id: Global id of the item that was clicked
- event: The received input event
### right\_click\_on\_item
```gdscript
func right_click_on_item(item_global_id: String, event: InputEvent) -> void
```
Called when an item was right clicked
(Needs to be overridden, if supported)
#### Parameters
- item_global_id: Global id of the item that was clicked
- event: The received input event
### left\_double\_click\_on\_item
```gdscript
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void
```
### left\_click\_on\_inventory\_item
```gdscript
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void
```
### right\_click\_on\_inventory\_item
```gdscript
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void
```
### left\_double\_click\_on\_inventory\_item
```gdscript
func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void
```
### inventory\_item\_focused
```gdscript
func inventory_item_focused(inventory_item_global_id: String) -> void
```
Called when an inventory item was focused
(Needs to be overridden, if supported)
#### Parameters
- inventory_item_global_id: Global id of the inventory item that was focused
### inventory\_item\_unfocused
```gdscript
func inventory_item_unfocused() -> void
```
Called when no inventory item is focused anymore
(Needs to be overridden, if supported)
### open\_inventory
```gdscript
func open_inventory()
```
Called when the inventory was opened
(Needs to be overridden, if supported)
### close\_inventory
```gdscript
func close_inventory()
```
Called when the inventory was closed
(Needs to be overridden, if supported)
### mousewheel\_action
```gdscript
func mousewheel_action(direction: int)
```
Called when the mousewheel was used
(Needs to be overridden, if supported)
#### Parameter
- direction: The direction in which the mouse wheel was rotated
### hide\_ui
```gdscript
func hide_ui()
```
Called when the UI should be hidden
(Needs to be overridden, if supported)
### show\_ui
```gdscript
func show_ui()
```
Called when the UI should be shown
(Needs to be overridden, if supported)
### update\_tooltip\_following\_mouse\_position
```gdscript
func update_tooltip_following_mouse_position(p_position: Vector2)
```
Function is called if Project setting escoria/ui/tooltip_follows_mouse = true
#### Parameters
- p_position: Position of the mouse