Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
91 lines
1.2 KiB
Markdown
91 lines
1.2 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# ESCSaveSettings
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**Extends:** [Resource](../Resource)
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## Description
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Resource holding game settings.
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## Property Descriptions
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### escoria\_version
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```gdscript
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export var escoria_version: String = ""
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```
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Version of ESCORIA Framework
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### text\_lang
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```gdscript
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export var text_lang: String = ""
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```
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Language of displayed text
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### voice\_lang
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```gdscript
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export var voice_lang: String = ""
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```
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Language of voice speech
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### speech\_enabled
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```gdscript
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export var speech_enabled: bool = false
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```
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Whether speech is enabled
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### master\_volume
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```gdscript
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export var master_volume: float = 0
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```
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Master volume (mix of music, voice and sfx)
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### music\_volume
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```gdscript
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export var music_volume: float = 0
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```
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Volume of music only
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### sfx\_volume
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```gdscript
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export var sfx_volume: float = 0
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```
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Volume of SFX only
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### voice\_volume
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```gdscript
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export var voice_volume: float = 0
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```
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Voice volume only
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### fullscreen
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```gdscript
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export var fullscreen: bool = false
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```
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True if game has to be fullscreen
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### skip\_dialog
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```gdscript
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export var skip_dialog: bool = true
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```
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True if skipping dialogs is allowed |