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gymkhana-actions/docs/api/SetActiveCommand.md
Dennis Ploeger 58d880101d Optimized Docs (#7)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-22 23:06:20 +02:00

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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SetActiveCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`set_active object value`
Changes the "active" state of the object, value can be true or false.
Inactive objects are hidden in the scene.
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command