244 lines
3.2 KiB
Markdown
244 lines
3.2 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# escoria.gd
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**Extends:** [Node](../Node)
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## Description
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The escoria main script
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## Enumerations
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### GAME\_STATE
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```gdscript
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const GAME_STATE: Dictionary = {"DEFAULT":0,"DIALOG":1,"WAIT":2}
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```
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Current game state
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* DEFAULT: Common game function
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* DIALOG: Game is playing a dialog
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* WAIT: Game is waiting
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## Constants Descriptions
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### ESCORIA\_VERSION
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```gdscript
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const ESCORIA_VERSION: String = "0.1.0"
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```
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Escoria version number
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## Property Descriptions
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### logger
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```gdscript
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var logger: ESCLogger
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```
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Logger used
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### utils
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```gdscript
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var utils: ESCUtils
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```
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Several utilities
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### inventory\_manager
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```gdscript
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var inventory_manager: ESCInventoryManager
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```
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The inventory manager instance
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### action\_manager
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```gdscript
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var action_manager: ESCActionManager
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```
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The action manager instance
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### esc\_compiler
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```gdscript
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var esc_compiler: ESCCompiler
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```
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ESC compiler instance
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### event\_manager
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```gdscript
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var event_manager: ESCEventManager
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```
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ESC Event manager instance
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### globals\_manager
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```gdscript
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var globals_manager: ESCGlobalsManager
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```
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ESC globals registry instance
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### object\_manager
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```gdscript
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var object_manager: ESCObjectManager
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```
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ESC object manager instance
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### command\_registry
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```gdscript
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var command_registry: ESCCommandRegistry
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```
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ESC command registry instance
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### resource\_cache
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```gdscript
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var resource_cache: ESCResourceCache
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```
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Resource cache handler
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### main\_menu\_instance
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```gdscript
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var main_menu_instance
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```
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Instance of the main menu
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### room\_terrain
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```gdscript
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var room_terrain
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```
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Terrain of the current room
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### dialog\_player
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```gdscript
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var dialog_player: ESCDialogsPlayer
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```
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Dialog player instantiator. This instance is called directly for dialogs.
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### inventory
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```gdscript
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var inventory
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```
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Inventory scene
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### settings
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```gdscript
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var settings: ESCSaveSettings
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```
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These are settings that the player can affect and save/load later
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### current\_state
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```gdscript
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var current_state
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```
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The current state of the game
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### game\_size
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```gdscript
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var game_size
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```
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The game resolution
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### main
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```gdscript
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var main
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```
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The main scene
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### inputs\_manager
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```gdscript
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var inputs_manager: ESCInputsManager
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```
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The escoria inputs manager
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### save\_manager
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```gdscript
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var save_manager: ESCSaveManager
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```
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Savegames and settings manager
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### controller
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```gdscript
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var controller: ESCController
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```
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The controller in charge of converting an action verb on a game object
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into an actual action
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## Method Descriptions
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### new\_game
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```gdscript
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func new_game()
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```
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Called by Main menu "start new game"
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### do
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```gdscript
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func do(action: String, params: Array, can_interrupt: bool = false) -> void
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```
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Run a generic action
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#### Parameters
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- action: type of the action to run
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- params: Parameters for the action
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- can_interrupt: if true, this command will interrupt any ongoing event
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before it is finished
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### set\_game\_paused
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```gdscript
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func set_game_paused(p_paused: bool)
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```
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Pauses or unpause the game
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#### Parameters
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- p_paused: if true, pauses the game. If false, unpauses the game.
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## Signals
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- signal request_pause_menu(): Signal sent when pause menu has to be displayed
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