Files
gymkhana-actions/docs/api/SlideBlockCommand.md
Dennis Ploeger 90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00

640 B

SlideBlockCommand

Extends: SlideCommand < ESCBaseCommand < Node

Description

slide_block object1 object2 [speed]

Moves object1 towards the position of object2, at the speed determined by object1's "speed" property, unless overridden. This command is blocking. It does not respect the room's navigation polygons, so you can move items where the player can't walk.

@STUB @ESC

Method Descriptions

run

func run(command_params: Array) -> var

Run the command