133 lines
4.5 KiB
Markdown
133 lines
4.5 KiB
Markdown
# Escoria
|
|
|
|

|
|
|
|
Libre framework for the creation of point-and-click adventure games with the MIT-licensed multi-platform game engine [Godot Engine](https://godotengine.org).
|
|
|
|
It is designed so that you can claim it for yourself and modify it to match the needs of your specific game and team.
|
|
|
|
This repository is big rewrite of the original [Escoria framework](https://github.com/godotengine/escoria/tree/master). Its purpose is to make Escoria work as a plugin for the Godot Engine editor, instead of being a collection of scripts and scenes. It is intended to be easier to use and easier to maintain.
|
|
|
|
If you're encountering issues or incompatibilities, please raise an issue on [Escoria's Github repository](https://github.com/godotengine/escoria/issues).
|
|
|
|
## History
|
|
|
|
This framework was initially developed for the adventure game
|
|
[The Interactive Adventures of Dog Mendonça and Pizzaboy®](http://store.steampowered.com/app/330420)
|
|
and later streamlined for broader usages and open sourced as promised to the backers of the Dog Mendonça Kickstarter campaign.
|
|
|
|
Because of maintainability issues and to make the framework easier for new developers and bring it closer to Godot's standards, the framework was completely rewritten and optimized.
|
|
|
|
## Authors
|
|
|
|
In alphabetical order:
|
|
|
|
* ArturM
|
|
* Sylvain Beucler - beuc
|
|
* Fleskevor
|
|
* Ariel Manzur - punto (original author)
|
|
* Julian Murgia - @StraToN
|
|
* Dennis Ploeger - @dploeger
|
|
* Markus Törnqvist - mjtorn
|
|
|
|
## Documentation
|
|
|
|
* [Getting started](docs/getting_started.md)
|
|
* [Architecture](docs/architecture.md)
|
|
* [Configuration](docs/configuration.md)
|
|
* [ESC language documentation](docs/esc.md)
|
|
* [API reference](docs/api)
|
|
|
|
## Issues & support
|
|
|
|
Escoria's development is organized using Github issues.
|
|
If you encounter an issue, a bug or a question to developers, please submit a ticket in our [issues page](https://github.com/godot-escoria/escoria-issues/issues).
|
|
You can also find support on our official Discord server.
|
|
|
|
[](https://discord.com/invite/jMxJjuBY5Z)
|
|
|
|
## Roadmap
|
|
|
|
Take a look, what's planned for the next version in our [projects boards](https://github.com/orgs/godot-escoria/projects).
|
|
|
|
## Licensing
|
|
|
|
This framework (scripts, scenes) is distributed under the [MIT license](LICENCE).
|
|
|
|
### Art credits
|
|
|
|
#### Logo
|
|
|
|
Escoria Logo created by Livio Fania (https://liviofania.com/)
|
|
Licence: CC-BY
|
|
|
|
#### Characters
|
|
|
|
- Mark spritesheet by Marco Giorgini - marcogiorgini.com
|
|
Licence : CC0 Licence
|
|
https://opengameart.org/content/mark-2d-adventure-game-sprite
|
|
with some additions (talk animations) by Julian Murgia
|
|
- Worker spritesheet based on Mark spritesheet by Marco Giorgini - marcogiorgini.com
|
|
Licence: CC0 Licence
|
|
edited by Julian Murgia
|
|
|
|
#### Items
|
|
|
|
* Generic items by Kenney
|
|
Licence: CC0 Licence
|
|
https://www.kenney.nl/assets/generic-items
|
|
|
|
### Sound credits
|
|
|
|
* Concrete footstep
|
|
Licence: CC0 Licence
|
|
https://www.kenney.nl/
|
|
* “Game Menu Looping” (Licence CC-BY 4.0)
|
|
* “Mystical Ocean Puzzle Game” (Licence CC-BY 4.0)
|
|
by Eric Matyas
|
|
www.soundimage.org
|
|
|
|
### Cursors
|
|
* Pointers part 4 by "yd"
|
|
Licence: CC0 Licence
|
|
https://opengameart.org/content/pointers-part-4x
|
|
edited by Julian Murgia
|
|
|
|
### Font
|
|
|
|
These fonts are provided as an example. Please mind checking the licence before redistributing with your game.
|
|
|
|
- Caslon Antique
|
|
https://www.1001fonts.com/caslon-antique-font.html#license
|
|
Licence: Free for personal use - Free for commercial use
|
|
This is the font used in LucasArt's game Curse of Monkey Island.
|
|
|
|
- Onesize
|
|
https://www.whatfontis.com/Onesize.font
|
|
Licence: Free for personal use
|
|
This is the font used in LucasArt's games The Secret of Monkey Island and Monkey Island 2: Lechuck's Revenge.
|
|
|
|
## Development
|
|
|
|
Requirements:
|
|
|
|
* git
|
|
* Current Godot version
|
|
* Docker (for updating the API docs)
|
|
* Python (>=3) (for updating the ESC reference)
|
|
|
|
After pushing something to the repository, the API docs will be updated. If you want to update them during
|
|
development, run the following from the game directory:
|
|
|
|
```
|
|
rm -rf docs/api
|
|
docker run --rm -v $(pwd):/game -v $(pwd)/docs/api:/export gdquest/gdscript-docs-maker:1 /game -o /export -d addons/escoria-core
|
|
```
|
|
|
|
If you changed ESC commands, update the command reference by running
|
|
|
|
```
|
|
python3 extractesc.py
|
|
```
|
|
|