Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
43 lines
936 B
Markdown
43 lines
936 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SayCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`say object text [type] [avatar]`
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Runs the specified string as a dialog said by the object. Blocks execution
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until the dialog finishes playing.
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The text supports translation keys by prepending the key and separating
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it with a `:` from the text.
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Example: `say player ROOM1_PICTURE:"Picture's looking good."`
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Optional parameters:
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* "type" determines the type of dialog UI to use. Default value is "default"
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* "avatar" determines the avatar to use for the dialog. Default value is
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"default"
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### run
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```gdscript
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func run(command_params: Array) -> var
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```
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Run the command |