1.4 KiB
1.4 KiB
ESCDialogsPlayer
Extends: ResourcePreloader
Description
Escoria dialog player
Property Descriptions
is_speaking
var is_speaking
Wether the player is currently speaking
Method Descriptions
preload_resources
func preload_resources(path: String) -> void
Preload the dialog UI resources
Parameters
- path: Path where the actual dialog UI resources are located
say
func say(character: String, params: Dictionary) -> var
A short one line dialog
Parameters
- character: Character that is talking
- params: A dictionary of parameters. Currently only "line" is supported and holds the line the character should say
finish_fast
func finish_fast() -> void
Called when a dialog line is skipped
start_dialog_choices
func start_dialog_choices(dialog: ESCDialog)
Display a list of choices
play_dialog_option_chosen
func play_dialog_option_chosen(option: ESCDialogOption)
Called when an option was chosen
Signals
- signal option_chosen(option): Emitted when an answer as chosem
Parameters
- option: The dialog option that was chosen
- signal dialog_line_finished(): Emitted when a dialog line was finished