Files
gymkhana-actions/game/ui/commons/main_menu/options.gd
Julian Murgia 5d1df7aaa9 Add sound volume management and language selection
Not all translated yet though
2021-06-01 07:35:50 +02:00

36 lines
1.2 KiB
GDScript

extends Control
func _ready():
initialize_options(escoria.settings)
func initialize_options(p_settings):
$options/general_volume.value = p_settings["master_volume"]
$options/sound_volume.value = p_settings["sfx_volume"]
$options/music_volume.value = p_settings["music_volume"]
func greyout_other_languages(except_lang : String) -> void:
pass
func _on_language_input(event : InputEvent, language : String):
if event.is_pressed():
TranslationServer.set_locale(language)
escoria.settings["text_lang"] = language
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
func _on_sound_volume_changed(value):
escoria.settings["sfx_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_music_volume_changed(value):
escoria.settings["music_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_general_volume_changed(value):
escoria.settings["master_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)