Files
gymkhana-actions/game/ui/commons/room_select.gd
Dennis Ploeger 60ea4d851b Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-23 08:32:08 +02:00

44 lines
1.1 KiB
GDScript

extends OptionButton
var selected_id = 0
var options_paths = []
func _ready():
var rooms_folder = "res://game/rooms/"
var dir = Directory.new()
var rooms_list: Array = []
var path = ProjectSettings.globalize_path(rooms_folder)
if not OS.has_feature("editor"):
path = OS.get_executable_path().get_base_dir().plus_file(path)
var tmp = dir.open(path)
if tmp == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
rooms_list.push_back(file_name)
file_name = dir.get_next()
rooms_list.sort()
for room in rooms_list:
add_item(room)
options_paths.push_back("res://game/rooms/" + room + "/" +
room + ".tscn")
else:
escoria.logger.report_warnings("room_select.gd:_ready()",
["A problem occurred while opening rooms folder."])
func _on_button_pressed():
var script = escoria.esc_compiler.compile([
":debug",
"change_scene %s" % options_paths[selected_id]
])
escoria.event_manager.queue_event(script.events['debug'])
func _on_option_item_selected(index):
selected_id = index