1.1 KiB
1.1 KiB
AcceptInputCommand
Extends: ESCBaseCommand < Node
Description
accept_input [ALL|NONE|SKIP]
What type of input does the game accept. ALL is the default, SKIP allows skipping of dialog but nothing else, NONE denies all input. Including opening the menu etc. SKIP and NONE also disable autosaves.
Note that SKIP gets reset to ALL when the event is done, but NONE persists. This allows you to create cut scenes with SKIP where the dialog can be skipped, but also initiate locked#### down cutscenes with accept_input NONE in :setup and accept_input ALL later in :ready.
@STUB @ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array)
Validate wether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command