* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
763 B
763 B
ESCInputsManager
Extends: Node
Description
Escoria inputs manager Catches, handles and distributes input events for the game
Constants Descriptions
INPUT_ALL
const INPUT_ALL: int = 0
INPUT_NONE
const INPUT_NONE: int = 1
INPUT_SKIP
const INPUT_SKIP: int = 2
Property Descriptions
input_mode
var input_mode
The current input mode
hover_stack
var hover_stack: Array
A LIFO stack of hovered items
hotspot_focused
var hotspot_focused: String = ""
The global id fo the topmost item from the hover_stack