* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
45 lines
1.1 KiB
Markdown
45 lines
1.1 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# ChangeSceneCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`change_scene path [disable_automatic_transition] [run_events]`
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Loads a new scene, specified by "path".
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The `disable_automatic_transition` is a boolean (default false) can be set
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to true to disable automatic transitions between scenes, to allow you
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to control your transitions manually using the `transition` command.
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The `run_events` variable is a boolean (default true) which you never want
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to set manually! It's there only to benefit save games, so they don't
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conflict with the scene's events.
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array) -> bool
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> var
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```
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Run the command |