Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. Authored-by: Dennis Ploeger <develop@dieploegers.de>
36 lines
831 B
GDScript
36 lines
831 B
GDScript
extends OptionButton
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var selected_id = 0
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var options_paths = []
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func _ready():
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var rooms_folder = "res://game/rooms/"
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var dir = Directory.new()
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if dir.open(rooms_folder) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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add_item(file_name)
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options_paths.push_back("res://game/rooms/" + file_name + "/" +
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file_name + ".tscn")
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file_name = dir.get_next()
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else:
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escoria.logger.report_errors("room_select.gd:_ready()",
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["A problem occurred while opening rooms folder."])
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func _on_button_pressed():
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var script = escoria.esc_compiler.compile([
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":debug",
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"change_scene %s" % options_paths[selected_id]
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])
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escoria.event_manager.queue_event(script.events['debug'])
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func _on_option_item_selected(index):
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selected_id = index
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