113 lines
1.2 KiB
Markdown
113 lines
1.2 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# save\_data.gd
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## Constants Descriptions
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### DATA\_STRING
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```gdscript
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class save_data.gd
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```
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### DATA\_STRING\_ARRAY
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```gdscript
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const DATA_STRING_ARRAY: int = 1
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```
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### DATA\_VARIANT
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```gdscript
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const DATA_VARIANT: int = 2
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```
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## Property Descriptions
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### base
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```gdscript
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var base
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```
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### slots
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```gdscript
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var slots
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```
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### max\_slots
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```gdscript
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var max_slots
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```
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### settings
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```gdscript
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var settings
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```
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## Method Descriptions
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### save\_settings
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```gdscript
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func save_settings(p_data, p_callback)
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```
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### check\_settings
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```gdscript
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func check_settings()
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```
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### load\_settings
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```gdscript
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func load_settings(p_callback)
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```
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### save\_game
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```gdscript
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func save_game(p_data, p_slot, p_callback)
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```
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### load\_slot
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```gdscript
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func load_slot(p_slot, p_callback)
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```
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### load\_autosave
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```gdscript
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func load_autosave(p_callback)
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```
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### autosave
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```gdscript
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func autosave(p_data, p_callback)
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```
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### get\_slots\_available
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```gdscript
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func get_slots_available(p_callback)
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```
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### autosave\_available
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```gdscript
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func autosave_available()
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```
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### start
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```gdscript
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func start()
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```
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