* Moved and split escoria._ev_left_click_on_item() function into ESCController. Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
19 lines
402 B
Markdown
19 lines
402 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# ESCController
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## Method Descriptions
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### perform\_walk
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```gdscript
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func perform_walk(moving_obj: ESCObject, destination, is_fast: bool = false)
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```
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### perform\_inputevent\_on\_object
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```gdscript
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func perform_inputevent_on_object(obj: ESCObject, event: InputEvent, default_action: bool = false)
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```
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