Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
42 lines
859 B
Markdown
42 lines
859 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SlideCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`slide object1 object2 [speed]`
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Moves object1 towards the position of object2, at the speed determined by
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object1's "speed" property, unless overridden. This command is non-blocking.
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It does not respect the room's navigation polygons, so you can move items
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where the player can't walk.
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> int
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```
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Run the command |