330 lines
11 KiB
GDScript
330 lines
11 KiB
GDScript
# Plugin script to initialize Escoria
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tool
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extends EditorPlugin
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# Autoloads to instantiate
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const autoloads = {
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"escoria": "res://addons/escoria-core/game/escoria.tscn",
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}
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# Setup Escoria
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func _enter_tree():
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for key in autoloads.keys():
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add_autoload_singleton(key, autoloads[key])
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# Add input actions in InputMap
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InputMap.add_action("switch_action_verb")
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InputMap.add_action("esc_show_debug_prompt")
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# Prepare settings
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set_escoria_main_settings()
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set_escoria_debug_settings()
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set_escoria_ui_settings()
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set_escoria_sound_settings()
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set_escoria_platform_settings()
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# Prepare the settings in the Escoria UI category
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func set_escoria_ui_settings():
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ProjectSettings.set_setting(
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"audio/default_bus_layout",
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"res://addons/escoria-core/default_bus_layout.tres"
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)
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if !ProjectSettings.has_setting("escoria/ui/tooltip_follows_mouse"):
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ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
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if !ProjectSettings.has_setting("escoria/ui/dialogs_chooser"):
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ProjectSettings.set_setting("escoria/ui/dialogs_chooser", "")
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var dialogs_chooser_property_info = {
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"name": "escoria/ui/dialogs_chooser",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.tscn, *.scn"
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}
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ProjectSettings.add_property_info(dialogs_chooser_property_info)
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if !ProjectSettings.has_setting("escoria/ui/default_dialog_scene"):
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ProjectSettings.set_setting("escoria/ui/default_dialog_scene", "")
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var default_dialog_scene_property_info = {
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"name": "escoria/ui/default_dialog_scene",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.tscn, *.scn"
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}
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ProjectSettings.add_property_info(default_dialog_scene_property_info)
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if !ProjectSettings.has_setting("escoria/ui/game_scene"):
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ProjectSettings.set_setting("escoria/ui/game_scene", "")
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var game_scene_property_info = {
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"name": "escoria/ui/game_scene",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.tscn, *.scn"
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}
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ProjectSettings.add_property_info(game_scene_property_info)
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if !ProjectSettings.has_setting("escoria/ui/items_autoregister_path"):
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ProjectSettings.set_setting(
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"escoria/ui/items_autoregister_path",
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"res://game/items/escitems/"
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)
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var game_scene_property_info = {
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"name": "escoria/ui/items_autoregister_path",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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ProjectSettings.add_property_info(game_scene_property_info)
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if !ProjectSettings.has_setting("escoria/ui/default_transition"):
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ProjectSettings.set_setting(
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"escoria/ui/default_transition",
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"curtain"
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)
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ProjectSettings.add_property_info({
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"name": "escoria/ui/default_transition",
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"type": TYPE_STRING
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})
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if !ProjectSettings.has_setting("escoria/ui/transition_paths"):
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ProjectSettings.set_setting(
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"escoria/ui/transition_paths",
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[
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"res://addons/escoria-core/game/scenes/transitions/shaders/"
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]
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)
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ProjectSettings.add_property_info({
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"name": "escoria/ui/transition_paths",
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"type": TYPE_STRING_ARRAY,
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"hint": PROPERTY_HINT_DIR
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})
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if !ProjectSettings.has_setting("escoria/ui/inventory_item_size"):
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ProjectSettings.set_setting(
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"escoria/ui/inventory_item_size",
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Vector2(72, 72)
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)
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ProjectSettings.add_property_info({
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"name": "escoria/ui/inventory_item_size",
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"type": TYPE_VECTOR2
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})
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# Prepare the settings in the Escoria main category
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func set_escoria_main_settings():
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if !ProjectSettings.has_setting("escoria/main/game_version"):
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ProjectSettings.set_setting("escoria/main/game_version", "")
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var game_version_property_info = {
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"name": "escoria/main/game_version",
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"type": TYPE_STRING
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}
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ProjectSettings.add_property_info(game_version_property_info)
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if !ProjectSettings.has_setting("escoria/main/game_start_script"):
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ProjectSettings.set_setting("escoria/main/game_start_script", "")
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var game_start_script_property_info = {
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"name": "escoria/main/game_start_script",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.esc"
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}
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ProjectSettings.add_property_info(game_start_script_property_info)
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if !ProjectSettings.has_setting("escoria/main/force_quit"):
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ProjectSettings.set_setting("escoria/main/force_quit", true)
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var force_quit_property_info = {
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"name": "escoria/main/force_quit",
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"type": TYPE_BOOL
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}
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ProjectSettings.add_property_info(force_quit_property_info)
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ProjectSettings.set_setting("application/run/main_scene", "res://addons/escoria-core/game/main_scene.tscn")
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if not ProjectSettings.has_setting("escoria/main/command_directories"):
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ProjectSettings.set_setting("escoria/main/command_directories", [
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"res://addons/escoria-core/game/core-scripts/esc/commands"
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])
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ProjectSettings.add_property_info({
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"name": "escoria/main/command_directories",
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"type": TYPE_ARRAY,
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})
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if !ProjectSettings.has_setting("escoria/main/text_lang"):
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ProjectSettings.set_setting("escoria/main/text_lang", TranslationServer.get_locale())
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var text_lang_property_info = {
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"name": "escoria/main/text_lang",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_NONE
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}
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ProjectSettings.add_property_info(text_lang_property_info)
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if !ProjectSettings.has_setting("escoria/main/voice_lang"):
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ProjectSettings.set_setting("escoria/main/voice_lang", TranslationServer.get_locale())
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var voice_lang_property_info = {
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"name": "escoria/main/voice_lang",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_NONE
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}
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ProjectSettings.add_property_info(voice_lang_property_info)
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if !ProjectSettings.has_setting("escoria/main/savegames_path"):
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ProjectSettings.set_setting(
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"escoria/main/savegames_path",
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"user://saves/"
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)
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var savegames_path_property_info = {
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"name": "escoria/main/savegames_path",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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ProjectSettings.add_property_info(savegames_path_property_info)
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if !ProjectSettings.has_setting("escoria/main/settings_path"):
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ProjectSettings.set_setting(
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"escoria/main/settings_path",
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"user://"
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)
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var settings_path_property_info = {
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"name": "escoria/main/settings_path",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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ProjectSettings.add_property_info(settings_path_property_info)
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# Prepare the settings in the Escoria debug category
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func set_escoria_debug_settings():
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if !ProjectSettings.has_setting("escoria/debug/terminate_on_warnings"):
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ProjectSettings.set_setting("escoria/debug/terminate_on_warnings", false)
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if !ProjectSettings.has_setting("escoria/debug/terminate_on_errors"):
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ProjectSettings.set_setting("escoria/debug/terminate_on_errors", true)
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# Main language the game is developed in. Useful for translation management
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if !ProjectSettings.has_setting("escoria/debug/development_lang"):
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ProjectSettings.set_setting("escoria/debug/development_lang", "en")
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# Assure log level preference
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if not ProjectSettings.has_setting("escoria/debug/log_level"):
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ProjectSettings.set_setting("escoria/debug/log_level", "ERROR")
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var property_info = {
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"name": "escoria/debug/log_level",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": "ERROR,WARNING,INFO,DEBUG"
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}
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ProjectSettings.add_property_info(property_info)
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# Room selector preference
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if not ProjectSettings.has_setting("escoria/debug/enable_room_selector"):
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ProjectSettings.set_setting("escoria/debug/enable_room_selector", false)
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var property_info = {
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"name": "escoria/debug/enable_room_selector",
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"type": TYPE_BOOL
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}
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ProjectSettings.add_property_info(property_info)
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if not ProjectSettings.has_setting("escoria/debug/room_selector_room_dir"):
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ProjectSettings.set_setting("escoria/debug/room_selector_room_dir", "")
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var property_info = {
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"name": "escoria/debug/room_selector_room_dir",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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ProjectSettings.add_property_info(property_info)
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# Prepare the settings in the Escoria sound settings
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func set_escoria_sound_settings():
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if !ProjectSettings.has_setting("escoria/sound/master_volume"):
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ProjectSettings.set_setting("escoria/sound/master_volume", 1)
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var master_data_property_info = {
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"name": "escoria/sound/master_volume",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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ProjectSettings.add_property_info(master_data_property_info)
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if !ProjectSettings.has_setting("escoria/sound/music_volume"):
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ProjectSettings.set_setting("escoria/sound/music_volume", 1)
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var music_data_property_info = {
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"name": "escoria/sound/music_volume",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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ProjectSettings.add_property_info(music_data_property_info)
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if !ProjectSettings.has_setting("escoria/sound/sfx_volume"):
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ProjectSettings.set_setting("escoria/sound/sfx_volume", 1)
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var sound_data_property_info = {
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"name": "escoria/sound/sfx_volume",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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ProjectSettings.add_property_info(sound_data_property_info)
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if !ProjectSettings.has_setting("escoria/sound/speech_volume"):
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ProjectSettings.set_setting("escoria/sound/speech_volume", 1)
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var speech_data_property_info = {
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"name": "escoria/sound/speech_volume",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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ProjectSettings.add_property_info(speech_data_property_info)
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if !ProjectSettings.has_setting("escoria/sound/speech_enabled"):
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ProjectSettings.set_setting("escoria/sound/speech_enabled", 1)
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var speech_enabled_property_info = {
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"name": "escoria/sound/speech_enabled",
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"type": TYPE_BOOL
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}
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ProjectSettings.add_property_info(speech_enabled_property_info)
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if !ProjectSettings.has_setting("escoria/sound/speech_folder"):
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ProjectSettings.set_setting(
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"escoria/sound/speech_folder",
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"res://speech"
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)
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ProjectSettings.add_property_info({
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"name": "escoria/sound/speech_folder",
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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})
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if !ProjectSettings.has_setting("escoria/sound/speech_extension"):
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ProjectSettings.set_setting(
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"escoria/sound/speech_extension",
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"ogg"
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)
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ProjectSettings.add_property_info({
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"name": "escoria/sound/speech_extension",
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"type": TYPE_STRING
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})
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# Prepare the settings in the Escoria platform category and may need special
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# setting per build
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func set_escoria_platform_settings():
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# Skip cache - certain platforms (esp. mobile) lack memory for caching
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# scenes.
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# If set to true, all generic scenes (UI, inventory, etc) will be loaded
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# as any other scene.
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if !ProjectSettings.has_setting("escoria/platform/skip_cache"):
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ProjectSettings.set_setting("escoria/platform/skip_cache", false)
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if !ProjectSettings.has_setting("escoria/platform/skip_cache.mobile"):
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ProjectSettings.set_setting("escoria/platform/skip_cache.mobile", true)
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# Uninstall plugin
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func _exit_tree():
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for key in autoloads.keys():
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if ProjectSettings.has_setting(key):
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remove_autoload_singleton(key)
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InputMap.erase_action("switch_action_verb")
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InputMap.erase_action("esc_show_debug_prompt")
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