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gymkhana-actions/docs/api/SetAngleCommand.md
Dennis Ploeger df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00

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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SetAngleCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`set_angle object degrees [wait]`
Turns object to a degrees angle without animations. 0 sets object facing
forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the
destination angle, animations are played if they're defined in animations.
object must be player or interactive. degrees must be between [0, 360] or an
error is reported.
The wait parameter sets how long to wait for each intermediate angle. It
defaults to 0, meaning the turnaround is immediate.
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command