* feat: Implements speech fixes #377 * docs: Automatic update of API docs * chore: Updated speech translation. Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
44 lines
880 B
Markdown
44 lines
880 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SetSoundStateCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`set_sound_state player sound loop`
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Change the sound playing on `player` to `sound` with optional looping if
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`loop` is true.
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Valid players are "_music" and "_sound".
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Aside from paths to sound or music files, the values *off* and *default*.
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*default* is the default value.
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are also valid for `sound`
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> int
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```
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Run the command |