Files
gymkhana-actions/game/rooms/room02/esc/room02_bridge.esc
Julian Murgia 9dbcf2b58b Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00

39 lines
882 B
Plaintext

# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
:setup
> [r2_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r2_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r2_right_platform false
> [eq ESC_LAST_SCENE room1]
teleport player r2_l_exit
# Set player look left
set_angle player 180
stop
> [eq ESC_LAST_SCENE room3]
teleport player r2_r_exit
# Set player look left
set_angle player 270
# Activate bridge, else player is stuck
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global r2_bridge_closed true
set_interactive r2_right_platform false
#set_interactive r2_bridge false
stop
:ready
# DEBUG
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r2_right_platform false
## /DEBUG