* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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ESCScheduledEvent
Extends: Object
Description
An event that is scheduled to run later
Property Descriptions
event
var event: ESCEvent
Event to run when timeout is reached
timeout
var timeout: float
The number of seconds until the event is run
Method Descriptions
_init
func _init(p_event: ESCEvent, p_timeout: float)
Create a new scheduled event
run
func run() -> int
Run the event
Returns The execution code