Files
gymkhana-actions/addons/escoria-wizard/BackgroundItem.gd
2022-10-25 00:00:34 +02:00

140 lines
4.4 KiB
GDScript

tool
extends MarginContainer
var source_image:Image
var image_stream_texture:StreamTexture
var image_has_been_loaded:bool
var image_size:Vector2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
background_item_reset()
func background_item_reset() -> void:
$Content/GridContainer/ItemName.text = "replace_me"
$Content/GridContainer/ItemGlobalID.text = ""
$Content/GridContainer/StartsInnteractiveCheckBox.pressed = true
if $Content/GridContainer/DefaultActionOption.get_item_count() > 0:
$Content/GridContainer/DefaultActionOption.clear()
for option_list in ["look", "pick up", "open", "close", "use", "push", "pull", "talk"]:
$Content/GridContainer/DefaultActionOption.add_item(option_list)
$Content/GridContainer/DefaultActionOption.selected = 0
image_size = Vector2.ZERO
image_has_been_loaded = false
func background_on_ItemName_text_changed(new_text: String) -> void:
$Content/GridContainer/ItemGlobalID.text = new_text
func load_button_pressed() -> void:
$LoadObjectGraphic/LoadObjectFileDialog.popup()
func LoadObjectFileDialog_file_selected(path: String) -> void:
image_stream_texture = load(path)
$Content/GridContainer/Preview/Preview.texture = image_stream_texture
var preview_size = $Content/GridContainer/Preview/Preview.rect_size
# Calculate the scale to make the preview as big as possible in the preview window depending on
# the height to width ratio of the frame
image_size = image_stream_texture.get_size()
var preview_scale = Vector2.ONE
preview_scale.x = preview_size.x / image_size.x
preview_scale.y = preview_size.y / image_size.y
if preview_scale.y > preview_scale.x:
$Content/GridContainer/Preview/Preview.rect_scale = Vector2(preview_scale.x, preview_scale.x)
else:
$Content/GridContainer/Preview/Preview.rect_scale = Vector2(preview_scale.y, preview_scale.y)
$Content/GridContainer/ImageSize.text = "(%s, %s)" % [image_size.x, image_size.y]
$Content/GridContainer/ImagePath.text = path
image_has_been_loaded = true
func _on_CreateButton_pressed() -> void:
var err_window = "../InformationWindows/generic_error_window"
if ! image_has_been_loaded:
get_node(err_window).dialog_text = \
"No image has been loaded."
get_node(err_window).popup()
return
if $Content/GridContainer/ItemName.text == "replace_me":
get_node(err_window).dialog_text = \
"Please change the object name."
get_node(err_window).popup()
return
var item = ESCItem.new()
item.name = $Content/GridContainer/ItemName.text
item.global_id = $Content/GridContainer/ItemGlobalID.text
item.is_interactive = $Content/GridContainer/StartsInnteractiveCheckBox.pressed
item.tooltip_name = $Content/GridContainer/ItemName.text
var selected_index = $Content/GridContainer/DefaultActionOption.selected
item.default_action = $Content/GridContainer/DefaultActionOption.get_item_text(selected_index)
# Add sprite to the background item
var item_sprite = Sprite.new()
item_sprite.texture = $Content/GridContainer/Preview/Preview.texture
item.add_child(item_sprite)
# Add Dialog Position to the background item
var interact_position = ESCLocation.new()
interact_position.name = "interact_position"
interact_position.position.y = image_size.y * 2
print("A")
item.add_child(interact_position)
# Add Collision shape to the background item
var rectangle_shape = RectangleShape2D.new()
var collision_shape = CollisionShape2D.new()
collision_shape.shape = rectangle_shape
collision_shape.shape.extents = image_size / 2
print("B")
item.add_child(collision_shape)
print("c")
# Make it so all the nodes can be seen in the scene tree
interact_position.set_owner(item)
print("d")
collision_shape.set_owner(item)
print("e")
item_sprite.set_owner(item)
print("f")
# get_tree().edited_scene_root.add_child(item)
# item.set_owner(get_tree().edited_scene_root)
var current_node = EditorPlugin.new().get_editor_interface().get_selection().get_selected_nodes()[0]
# print("Cur = "+str(current_node))
# print("Cur0 = "+str(current_node[0]))
print("g")
current_node.add_child(item)
print("h")
# item.set_owner(current_node)
item.set_owner(get_tree().edited_scene_root)
print("Created.")
#item.queue_free()
#func get_edited_root() -> Node:
# var plugin := EditorPlugin.new()
# var eds:EditorInterface
# eds = plugin.get_selection()
# var selected:EditorInterface
# selected = eds.get_selected_nodes()[0]
# if selected:
# return selected.get_tree().get_edited_scene_root()
# return null