49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
# Escoria Rewrite
|
|
|
|
Libre framework for the creation of point-and-click adventure games with
|
|
the MIT-licensed multi-platform game engine [Godot Engine](https://godotengine.org).
|
|
|
|
This repository is big rewrite of the original Escoria framework (see https://github.com/godotengine/escoria/tree/master).
|
|
Its purpose is to make Escoria work as a plugin for Godot Engine editor, instead of being a collection of scripts and scenes.
|
|
It is intended to be easier to use and easier to maintain. It is designed so that you can claim it for yourself and modify it to match
|
|
the needs of your specific game and team.
|
|
|
|
Escoria should always be compatible with the current stable version of Godot Engine, and you should use
|
|
If you're encountering issues or incompatibilities, please raise an issue on [Escoria's Github repository](https://github.com/godotengine/escoria/issues).
|
|
|
|
## Authors
|
|
|
|
In alphabetical order:
|
|
|
|
ArturM
|
|
Sylvain Beucler - beuc
|
|
Fleskevor
|
|
Ariel Manzur - punto (original author)
|
|
Julian Murgia - StraToN
|
|
Dennis Ploeger - dploeger
|
|
Markus Törnqvist - mjtorn
|
|
|
|
## History
|
|
|
|
This framework was initially developed for the adventure game
|
|
[The Interactive Adventures of Dog Mendonça and Pizzaboy®](http://store.steampowered.com/app/330420)
|
|
and later streamlined for broader usages and open sourced as promised
|
|
to the backers of the Dog Mendonça Kickstarter campaign.
|
|
|
|
## Usage
|
|
|
|
|
|
## Documentation
|
|
|
|
|
|
## Licensing
|
|
|
|
This framework (scripts, scenes) is distributed under the MIT license,
|
|
as described in the LICENSE file.
|
|
|
|
### Art, sound, fonts credits
|
|
|
|
See CREDITS file.
|
|
|
|
|