Files
gymkhana-actions/addons/escoria-core/game/inputs_manager.gd
Julian Murgia ff56816205 Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00

84 lines
3.4 KiB
GDScript

tool
extends Node
var is_hotspot_focused : bool
func _ready():
set_process_input(true)
func _input(event):
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
###################################################################################
func _on_left_click_on_bg(position : Vector2):
if !is_hotspot_focused:
printt("Left click on background at ", str(position))
escoria.main.current_scene.game.left_click_on_bg(position)
func _on_double_left_click_on_bg(position : Vector2):
if !is_hotspot_focused:
printt("Double left click on background at ", str(position))
escoria.main.current_scene.game.left_double_click_on_bg(position)
func _on_right_click_on_bg(position : Vector2):
if !is_hotspot_focused:
printt("Right click on background at ", str(position))
escoria.main.current_scene.game.right_click_on_bg(position)
##################################################################################
func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
printt("Inventory item left clicked ", inventory_item_global_id)
escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
printt("Inventory item right clicked ", inventory_item_global_id)
escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
printt("Inventory item double left clicked ", inventory_item_global_id)
escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void:
printt("Inventory item focused ", inventory_item_global_id)
escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id)
func _on_mouse_exited_inventory_item() -> void:
printt("Inventory item unfocused")
escoria.main.current_scene.game.inventory_item_unfocused()
##################################################################################
func _on_mouse_entered_item(item_global_id : String) -> void:
printt("Item focused : ", item_global_id)
is_hotspot_focused = true
escoria.main.current_scene.game.element_focused(item_global_id)
func _on_mouse_exited_item() -> void:
print("Item unfocused")
is_hotspot_focused = false
escoria.main.current_scene.game.element_unfocused()
func _on_mouse_left_clicked_item(item_global_id : String, event : InputEvent) -> void:
printt("Item left clicked", item_global_id, event)
escoria.main.current_scene.game.left_click_on_item(item_global_id, event)
func _on_mouse_left_double_clicked_item(item_global_id : String, event : InputEvent) -> void:
printt("Item left double clicked", item_global_id, event)
escoria.main.current_scene.game.left_double_click_on_item(item_global_id, event)
func _on_mouse_right_clicked_item(item_global_id : String, event : InputEvent) -> void:
printt("Item right clicked", item_global_id, event)
escoria.main.current_scene.game.right_click_on_item(item_global_id, event)
##################################################################################
func _on_mousewheel_action(direction : int):
escoria.main.current_scene.game.mousewheel_action(direction)