* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
27 lines
640 B
Markdown
27 lines
640 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
|
|
|
# SlideBlockCommand
|
|
|
|
**Extends:** [SlideCommand](../SlideCommand) < [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
|
|
|
|
## Description
|
|
|
|
`slide_block object1 object2 [speed]`
|
|
|
|
Moves object1 towards the position of object2, at the speed determined by
|
|
object1's "speed" property, unless overridden. This command is blocking.
|
|
It does not respect the room's navigation polygons, so you can move items
|
|
where the player can't walk.
|
|
|
|
@STUB
|
|
@ESC
|
|
|
|
## Method Descriptions
|
|
|
|
### run
|
|
|
|
```gdscript
|
|
func run(command_params: Array) -> var
|
|
```
|
|
|
|
Run the command |