Files
gymkhana-actions/docs/api/ESCInputsManager.md
Julian Murgia b230966fc6 Moved and split escoria._ev_left_click_on_item() function into ESCController (#371)
* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-24 08:19:55 +02:00

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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ESCInputsManager
**Extends:** [Node](../Node)
## Description
Escoria inputs manager
Catches, handles and distributes input events for the game
## Constants Descriptions
### INPUT\_ALL
```gdscript
const INPUT_ALL: int = 0
```
### INPUT\_NONE
```gdscript
const INPUT_NONE: int = 1
```
### INPUT\_SKIP
```gdscript
const INPUT_SKIP: int = 2
```
## Property Descriptions
### input\_mode
```gdscript
var input_mode
```
The current input mode
### hover\_stack
```gdscript
var hover_stack: Array
```
A LIFO stack of hovered items
### hotspot\_focused
```gdscript
var hotspot_focused: String = ""
```
The global id fo the topmost item from the hover_stack
## Method Descriptions
### register\_core
```gdscript
func register_core()
```
Register core signals (from escoria.gd)
### register\_inventory\_item
```gdscript
func register_inventory_item(item: Node)
```
Connect the item signals to the local methods
### register\_background
```gdscript
func register_background(background: ESCBackground)
```