Files
gymkhana-actions/docs/api/SetAngleCommand.md
Julian Murgia c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00

935 B

SetAngleCommand

Extends: ESCBaseCommand < Node

Description

set_angle object degrees [immediate]

Turns object to a degrees angle without animations. 0 sets object facing forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the destination angle, animations are played if they're defined in animations.

object must be player or interactive. degrees must be between [0, 360] or an error is reported.

@ESC

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate wether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command